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Python змейка - Python для начинающих

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Вообщем, вот мой г@вно - код. Я не могу как исправить появление "еды" НА змейке. Может кто подскажет?
:

from tkinter import *
import random

GAME_WIDTH = 800
GAME_HEIGHT = 500
SPEED = 130
SPACE_SIZE = 20
BODY_PARTS = 3
SNAKE_COLOR = '#00ff00'
FOOD_COLOR = '#ff0000'
BACKGROND_COLOR = '#ffffff'


class Snake:

    def __init__(self):
        self.body_size = BODY_PARTS
        self.coordinates = []
        self.squares = []

        for i in range(0, BODY_PARTS):
            self.coordinates.append([0, 0])

        for x, y in self.coordinates:
            square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR, tag='snake')
            self.squares.append(square)


class Food:

    def __init__(self):
        x = random.randint(0, (GAME_WIDTH / SPACE_SIZE) - 1) * SPACE_SIZE
        y = random.randint(0, (GAME_HEIGHT / SPACE_SIZE) - 1) * SPACE_SIZE

        self.coordinates = [x, y]

        canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=FOOD_COLOR, tag='food')


def next_turn(snake, food):
    x, y = snake.coordinates[0]

    if direction == 'up':
        y -= SPACE_SIZE

    elif direction == 'down':
        y += SPACE_SIZE

    elif direction == 'left':
        x -= SPACE_SIZE

    elif direction == 'right':
        x += SPACE_SIZE

    snake.coordinates.insert(0, (x, y))

    square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR)

    snake.squares.insert(0, square)

    if x == food.coordinates[0] and y == food.coordinates[1]:

        global score

        score += 1

        label.config(text='Счет: {}'.format(score))

        canvas.delete('food')

        food = Food()

    else:
        del snake.coordinates[-1]

        canvas.delete(snake.squares[-1])

        del snake.squares[-1]

    if check_collision(snake):
        game_over()

    else:
        window.after(SPEED, next_turn, snake, food)


def change_direction(new_direction):
    global direction

    if new_direction == 'left':
        if direction != 'right':
            direction = new_direction

    elif new_direction == 'right':
        if direction != 'left':
            direction = new_direction

    elif new_direction == 'up':
        if direction != 'down':
            direction = new_direction

    elif new_direction == 'down':
        if direction != 'up':
            direction = new_direction


def check_collision(snake):
    x, y = snake.coordinates[0]

    if x < 0 or x >= GAME_WIDTH:
        return True
    elif y < 0 or y >= GAME_HEIGHT:
        return True

    for body_part in snake.coordinates[1:]:
        if x == body_part[0] and y == body_part[1]:
            return True

    return False

def game_over():
    canvas.delete(ALL)

    canvas.create_text(canvas.winfo_width() / 2, canvas.winfo_height() / 2,
                      font=('Arial', 30), text='Игра завершена', fill='red', tag='gameover')


window = Tk()
window.title('Змейка')
window.resizable(False, False)

score = 0
direction = 'down'

label = Label(window, text='Счет:{}'.format(score), font=('Arial 40'))
label.pack()

canvas = Canvas(window, bg=BACKGROND_COLOR, height=GAME_HEIGHT, width=GAME_WIDTH)
canvas.pack()

window.update()

window_width = window.winfo_width()
window_height = window.winfo_height()
screen_width = window.winfo_screenwidth()
screen_height = window.winfo_screenheight()

x = int((screen_width / 2) - (window_width / 2))
y = int((screen_height / 2) - (window_height / 2))

window.geometry(f'{window_width}x{window_height}+{x}+{y}')

window.bind('<Left>', lambda event: change_direction('left'))
window.bind('<Right>', lambda event: change_direction('right'))
window.bind('<Up>', lambda event: change_direction('up'))
window.bind('<Down>', lambda event: change_direction('down'))

snake = Snake()
food = Food()

next_turn(snake, food)

window.mainloop()

Добавлено через 58 секунд
Цитата:

Сообщение от 95_Natali_95 (Сообщение 15933129)
Я не могу

Понять*

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